![]() ![]() The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. ![]() A maximum of 75% bonus DMG can be obtained in this way. Increases Elemental Burst DMG by 25% of Energy Recharge. If a Normal Attack fails to trigger a Valley Rite, the odds of it triggering the next time will increase by 20%. This effect will be dispelled 0.05s after a Normal Attack deals DMG. When a Normal Attack hits opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack Damage by 70% of ATK. ![]() When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s. This effect can be triggered even if the equipping character is not on the field. Max 3 stacks.Īfter Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. Using an Elemental Skill increases 2-Piece Set effects by 50% for 10s. Increases Overloaded, Burning, and Burgeon DMG by 40%. Using a Charge Attack within 10 seconds of defeating an enemy costs no stamina and deals +50% damage If the opponent is Frozen, CRIT Rate is increased by an additional 20% When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. Only one form of Elemental DMG bonus can be gained in this manner at any one time ![]() Upon obtaining an Elemental Shard created through a Crystalize Reaction, all party members gain 35% DMG to that particular element for 10s. When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. This effect will be cleared 2s after taking the field.Ĭurrently, this Artifact Set cannot be farmed by defeating enemies since it does not drop from any of them Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. ![]()
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